AI Insights · Timothy · January 2022
Top 5 First Person Games on iOS in Germany Q4 2021
In Q4 2021, the top first-person shooter games on iOS in Germany showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance.
During the fourth quarter of 2021, the top five first-person shooter games on iOS in Germany demonstrated a range of performance metrics. Below is a detailed analysis of their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Call of Duty®: Mobile saw a notable fluctuation in weekly revenue, peaking at around $119K in late September and experiencing a low of approximately $68K in early November. The game finished the quarter with revenue stabilizing around $107K. Weekly downloads varied between 9.2K and 16.6K, with a significant increase towards the end of December. Active users remained relatively stable, starting at 246K in late September and ending the quarter at 266K.
Minecraft maintained a steady weekly revenue stream, ranging from $35K to $63K, with a peak in late December. Downloads showed a gradual increase, starting at 893 and reaching 1.6K by the end of the quarter. Active user numbers were consistent, beginning at 178K and peaking at 205K in late December.
Chapters: Interactive Stories experienced varied revenue figures, starting at $42K in late September and peaking at $56K in mid-December. Downloads fluctuated throughout the quarter, with the highest number recorded at 5K in the final week of December. Active users ranged from 28.5K to 34.7K, with a slight increase towards the end of the quarter.
Fishing Clash: Sport Simulator showed a varied revenue performance, beginning at $38K and seeing a significant drop to around $15K in mid-November, before ending the quarter at approximately $32K. Downloads were relatively low, ranging from 299 to 2.3K, with a notable spike in the last week of December. Active users decreased from 3.2K in late September to 2.3K in mid-December, with a final increase to 3.5K by the end of the quarter.
Sniper Arena: PvP Army Shooter experienced fluctuations in revenue, starting at $13K and peaking at $23K in late October, before stabilizing at around $14K by the end of December. Weekly downloads ranged from 288 to 805, with a slight increase toward the end of the quarter. Active users showed a steady increase from 681 in late September to 1.4K by the end of December.
For more detailed insights and data, visit Sensor Tower.